Head to head
Forsaken World vs Runes of Magic
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Linux
- Windows
Player activity
Smoothed estimated players over time.
Forsaken World
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~119 | |
| August 2026 | ~119 | Up 0.8% |
| July 2026 | ~118 | — |
Runes of Magic
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.7k | Up 3.3% |
| August 2026 | ~1.7k | Up 2.0% |
| July 2026 | ~1.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Forsaken World
- 0
- Runes of Magic
- 131Down 9.7%
Forsaken World currently has 0 peak concurrent Steam players, while Runes of Magic has 131.
Reddit members
- Forsaken World
- 342Up 1.5%
- Runes of Magic
- 642Up 1.9%
Runes of Magic currently has about 1.9× as many subreddit members as Forsaken World — 642 vs 342.
Twitch viewers
- Forsaken World
- 0Down 100%
- Runes of Magic
- 0Down 100%
Forsaken World currently has 0 live Twitch viewers, while Runes of Magic has 0.
Discord members
- Forsaken World
- —
- Runes of Magic
- 3.8k
Runes of Magic currently has 3,841 Discord members; no comparable data is tracked for Forsaken World.
YouTube subscribers
- Forsaken World
- —
- Runes of Magic
- 4.8k
Runes of Magic currently has 4,850 YouTube subscribers; no comparable data is tracked for Forsaken World.
How these estimates are made
Forsaken World
Forsaken World is showing no measurable concurrent players on Steam. Around 24k – 62k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Runes of Magic
Runes of Magic is estimated to have 340 – 1k players a day. Around 41k – 100k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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