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Head to head

Fisher Online vs Metin2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2019 · 7 years ago
December 2006 · 20 years ago

Daily players

1k – 5k
3 – 9

Estimated players

706Down 5.2%
39.4kDown 2.8%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Fisher OnlineMetin2

Fisher Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~736Up 14%
August 2026~647Up 23%
July 2026~527

Metin2

Average monthly estimated players
MonthEstimated playersChange
September 2026~39.2kUp 2.7%
August 2026~38.2kUp 20%
July 2026~31.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Fisher Online
564Up 76%
Metin2
1Down 50%

Fisher Online currently has about 564× as many peak concurrent Steam players as Metin2 — 564 vs 1.

Twitch viewers

Fisher Online
26Up 271%
Metin2
1.5kDown 78%

Metin2 currently has about 57× as many live Twitch viewers as Fisher Online — 1,482 vs 26.

Discord members

Fisher Online
Metin2
146.8kUp 0.4%

Metin2 currently has 146,846 Discord members; no comparable data is tracked for Fisher Online.

Reddit members

Fisher Online
Metin2
9.2kUp 3.4%

Metin2 currently has 9,241 subreddit members; no comparable data is tracked for Fisher Online.

YouTube subscribers

Fisher Online
Metin2
22.5kUp 0.4%

Metin2 currently has 22,500 YouTube subscribers; no comparable data is tracked for Fisher Online.

How these estimates are made

Fisher Online

Fisher Online is estimated to have 1k – 5k players a day. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Metin2

Metin2 is estimated to have 3 – 9 players a day. Around 270k – 700k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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