Head to head
Finity vs Guild Wars 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
- macOS
Categories
Player activity
Smoothed estimated players over time.
Finity
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~101 | |
| September 2026 | ~101 | Down 1.0% |
| August 2026 | ~102 | Down 1.0% |
| July 2026 | ~103 | — |
Guild Wars 2
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~86.1k | Down 0.1% |
| September 2026 | ~86.2k | Up 0.9% |
| August 2026 | ~85.5k | Up 14% |
| July 2026 | ~75.2k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Finity
- 0Down 100%
- Guild Wars 2
- 4.4kDown 20%
Finity currently has 0 peak concurrent Steam players, while Guild Wars 2 has 4,444.
Discord members
- Finity
- 268Down 0.7%
- Guild Wars 2
- 47.5kDown 0.4%
Guild Wars 2 currently has about 177× as many Discord members as Finity — 47,503 vs 268.
YouTube subscribers
- Finity
- 74Up 1.4%
- Guild Wars 2
- 219k
Guild Wars 2 currently has about 2959× as many YouTube subscribers as Finity — 219,000 vs 74.
Reddit members
- Finity
- —
- Guild Wars 2
- 429.8kUp 0.4%
Guild Wars 2 currently has 429,777 subreddit members; no comparable data is tracked for Finity.
Twitch viewers
- Finity
- —
- Guild Wars 2
- 1kDown 56%
Guild Wars 2 currently has 1,047 live Twitch viewers; no comparable data is tracked for Finity.
How these estimates are made
Finity
Finity is showing no measurable concurrent players on Steam. Around 6k – 16k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Guild Wars 2
Guild Wars 2 is estimated to have 11k – 39k players a day. Around 510k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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