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Head to head

Final Fantasy XIV Online vs Fortix

Side by side

Values shared by both games are highlighted.

Player activity

Smoothed estimated players over time.

Final Fantasy XIV OnlineFortix

Final Fantasy XIV Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~325.2kDown 0.8%
September 2026~327.7kDown 0.7%
August 2026~330k
July 2026~329.8k—

Fortix

Average monthly estimated players
MonthEstimated playersChange
October 2026~96Up 1.1%
September 2026~95
August 2026~95
July 2026~95—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Final Fantasy XIV Online
21.7kUp 16%
Fortix
0Down 100%

Final Fantasy XIV Online currently has 21,682 peak concurrent Steam players, while Fortix has 0.

Discord members

Final Fantasy XIV Online
277.2kDown 0.7%
Fortix
—

Final Fantasy XIV Online currently has 277,195 Discord members; no comparable data is tracked for Fortix.

Reddit members

Final Fantasy XIV Online
1.4mUp 0.3%
Fortix
—

Final Fantasy XIV Online currently has 1,372,496 subreddit members; no comparable data is tracked for Fortix.

Twitch viewers

Final Fantasy XIV Online
78.9kUp 1450%
Fortix
—

Final Fantasy XIV Online currently has 78,944 live Twitch viewers; no comparable data is tracked for Fortix.

YouTube subscribers

Final Fantasy XIV Online
744kUp 0.3%
Fortix
—

Final Fantasy XIV Online currently has 744,000 YouTube subscribers; no comparable data is tracked for Fortix.

How these estimates are made

Final Fantasy XIV Online

Final Fantasy XIV Online is estimated to have 49k – 170k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Fortix

Fortix is showing no measurable concurrent players on Steam. Around 27k – 69k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.