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Head to head

Federation 2: Community Edition vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 1988 · 38 years ago
March 2023 · 4 years ago

Daily players

No population data
2k – 8k

Estimated players

—
70kUp 1.1%

Available on

  • Windows
  • macOS
  • Linux
  • Android
  • iOS
  • Windows
  • Android
  • iOS

Perspectives

—

Developers

—

Publishers

—

Player activity

Smoothed estimated players over time.

Federation 2: Community EditionViking Rise

Federation 2: Community Edition

Average monthly estimated players
MonthEstimated playersChange
October 2026——
September 2026——
August 2026——
July 2026——

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
October 2026~69.5kUp 0.4%
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Federation 2: Community Edition
—
Viking Rise
743Down 8.8%

Viking Rise currently has 743 peak concurrent Steam players; no comparable data is tracked for Federation 2: Community Edition.

Discord members

Federation 2: Community Edition
—
Viking Rise
260.9kDown 0.7%

Viking Rise currently has 260,890 Discord members; no comparable data is tracked for Federation 2: Community Edition.

Twitch viewers

Federation 2: Community Edition
—
Viking Rise
1Down 100%

Viking Rise currently has 1 live Twitch viewers; no comparable data is tracked for Federation 2: Community Edition.

YouTube subscribers

Federation 2: Community Edition
—
Viking Rise
114kUp 0.9%

Viking Rise currently has 114,000 YouTube subscribers; no comparable data is tracked for Federation 2: Community Edition.

How these estimates are made

Federation 2: Community Edition

Not enough data collected to estimate this game yet.

Viking Rise

Viking Rise is estimated to have 2k – 8k players a day. Around 28k – 72k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.