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Head to head

Fear the Night vs Metin2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2019 · 7 years ago
December 2006 · 20 years ago

Daily players

5 – 18
5 – 18

Estimated players

91Up 1.1%
41.2kDown 1.2%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Fear the NightMetin2

Fear the Night

Average monthly estimated players
MonthEstimated playersChange
October 2026~91
September 2026~91
August 2026~91Up 20%
July 2026~76—

Metin2

Average monthly estimated players
MonthEstimated playersChange
October 2026~40.3kUp 3.7%
September 2026~38.8kUp 1.7%
August 2026~38.2kUp 20%
July 2026~31.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Fear the Night
0Down 100%
Metin2
0Down 100%

Fear the Night currently has 0 peak concurrent Steam players, while Metin2 has 0.

Twitch viewers

Fear the Night
0
Metin2
806Down 50%

Fear the Night currently has 0 live Twitch viewers, while Metin2 has 806.

Discord members

Fear the Night
—
Metin2
148.5kUp 1.1%

Metin2 currently has 148,460 Discord members; no comparable data is tracked for Fear the Night.

Reddit members

Fear the Night
—
Metin2
9.7kUp 3.8%

Metin2 currently has 9,691 subreddit members; no comparable data is tracked for Fear the Night.

YouTube subscribers

Fear the Night
—
Metin2
22.8kUp 0.9%

Metin2 currently has 22,800 YouTube subscribers; no comparable data is tracked for Fear the Night.

How these estimates are made

Fear the Night

Fear the Night is estimated to have 5 – 18 players a day. Around 26k – 66k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Metin2

Metin2 is estimated to have 5 – 18 players a day. Around 270k – 700k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.