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Head to head

Farever vs Warface: Clutch

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2026 · 4 months ago
October 2018 · 8 years ago

Daily players

1k – 4k
20 – 71

Estimated players

19.8kDown 8.7%
25.7kDown 0.6%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Perspectives

Player activity

Smoothed estimated players over time.

FareverWarface: Clutch

Farever

Average monthly estimated players
MonthEstimated playersChange
September 2026~21.6kUp 0.4%
August 2026~21.5kDown 4.3%
July 2026~22.5k

Warface: Clutch

Average monthly estimated players
MonthEstimated playersChange
September 2026~26kDown 0.3%
August 2026~26.1kUp 11%
July 2026~23.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Farever
504Down 56%
Warface: Clutch
8

Farever currently has about 63× as many peak concurrent Steam players as Warface: Clutch — 504 vs 8.

Discord members

Farever
54.5kDown 2.4%
Warface: Clutch
33.9kDown 1.7%

Farever currently has about 1.6× as many Discord members as Warface: Clutch — 54,536 vs 33,893.

Twitch viewers

Farever
26Down 42%
Warface: Clutch
2Down 83%

Farever currently has about 13× as many live Twitch viewers as Warface: Clutch — 26 vs 2.

YouTube subscribers

Farever
16.9kUp 1.2%
Warface: Clutch
99.7k

Warface: Clutch currently has about 5.9× as many YouTube subscribers as Farever — 99,700 vs 16,900.

How these estimates are made

Farever

Farever is estimated to have 1k – 4k players a day. Around 190k – 480k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Warface: Clutch

Warface: Clutch is estimated to have 20 – 71 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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