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Head to head

Evolits vs Skate.

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2021 · 6 years ago
September 2025 · 1 year ago

Daily players

3 – 1k
11k – 38k

Estimated players

279
48.3kDown 7.5%

Available on

  • Windows
  • Android
  • Windows
  • PlayStation
  • Xbox

Developers

—

Publishers

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Player activity

Smoothed estimated players over time.

EvolitsSkate.

Evolits

Average monthly estimated players
MonthEstimated playersChange
October 2026~279Down 0.4%
September 2026~280
August 2026~280
July 2026~280—

Skate.

Average monthly estimated players
MonthEstimated playersChange
October 2026~48kDown 3.6%
September 2026~49.8kDown 3.2%
August 2026~51.5kDown 0.7%
July 2026~51.8k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Evolits
108
Skate.
—

Evolits currently has 108 subreddit members; no comparable data is tracked for Skate..

YouTube subscribers

Evolits
2.7kDown 0.4%
Skate.
—

Evolits currently has 2,680 YouTube subscribers; no comparable data is tracked for Skate..

Steam concurrent players

Evolits
—
Skate.
3.8kUp 61%

Skate. currently has 3,769 peak concurrent Steam players; no comparable data is tracked for Evolits.

Discord members

Evolits
—
Skate.
141.6kDown 0.2%

Skate. currently has 141,640 Discord members; no comparable data is tracked for Evolits.

Twitch viewers

Evolits
—
Skate.
33Down 67%

Skate. currently has 33 live Twitch viewers; no comparable data is tracked for Evolits.

How these estimates are made

Evolits

Evolits is estimated to have 3 – 1k players a day. Around 3k – 260k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Skate.

Skate. is estimated to have 11k – 38k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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