Head to head
Evitania Online vs Trove
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- Windows
- Windows
- macOS
- PlayStation
- Xbox
- Nintendo
Categories
Player activity
Smoothed estimated players over time.
Evitania Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~6.8k | Up 4.7% |
| August 2026 | ~6.5k | Up 2.9% |
| July 2026 | ~6.3k | — |
Trove
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~32.7k | Up 1.3% |
| August 2026 | ~32.3k | Up 1.5% |
| July 2026 | ~31.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Evitania Online
- 1.5kDown 6.7%
- Trove
- 638Down 37%
Evitania Online currently has about 2.3× as many peak concurrent Steam players as Trove — 1,454 vs 638.
Discord members
- Evitania Online
- 20.8kUp 2.0%
- Trove
- 40.3k
Trove currently has about 1.9× as many Discord members as Evitania Online — 40,343 vs 20,810.
Twitch viewers
- Evitania Online
- 16Down 11%
- Trove
- 12Down 63%
Evitania Online currently has about 1.3× as many live Twitch viewers as Trove — 16 vs 12.
Reddit members
- Evitania Online
- —
- Trove
- 49.2kUp 0.2%
Trove currently has 49,210 subreddit members; no comparable data is tracked for Evitania Online.
YouTube subscribers
- Evitania Online
- —
- Trove
- 61.4kUp 14%
Trove currently has 61,400 YouTube subscribers; no comparable data is tracked for Evitania Online.
How these estimates are made
Evitania Online
Evitania Online is estimated to have 4k – 15k players a day. Around 27k – 70k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Trove
Trove is estimated to have 2k – 7k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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