Head to head
EverQuest vs Guild Wars 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
- macOS
Player activity
Smoothed estimated players over time.
EverQuest
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~8.9k | Down 1.9% |
| August 2026 | ~9.1k | Down 1.1% |
| July 2026 | ~9.2k | — |
Guild Wars 2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~86.1k | Up 0.8% |
| August 2026 | ~85.5k | Up 14% |
| July 2026 | ~75.2k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- EverQuest
- 282Down 2.8%
- Guild Wars 2
- 5.6kUp 5.1%
Guild Wars 2 currently has about 20× as many peak concurrent Steam players as EverQuest — 5,592 vs 282.
Discord members
- EverQuest
- 17.2kUp 0.3%
- Guild Wars 2
- 47.8k
Guild Wars 2 currently has about 2.8× as many Discord members as EverQuest — 47,769 vs 17,194.
Reddit members
- EverQuest
- 31.7kUp 0.5%
- Guild Wars 2
- 427.5kUp 0.5%
Guild Wars 2 currently has about 14× as many subreddit members as EverQuest — 427,457 vs 31,662.
Twitch viewers
- EverQuest
- 79Up 8.2%
- Guild Wars 2
- 785Down 69%
Guild Wars 2 currently has about 9.9× as many live Twitch viewers as EverQuest — 785 vs 79.
YouTube subscribers
- EverQuest
- —
- Guild Wars 2
- 219kUp 1.9%
Guild Wars 2 currently has 219,000 YouTube subscribers; no comparable data is tracked for EverQuest.
How these estimates are made
EverQuest
EverQuest is estimated to have 740 – 3k players a day. Around 66k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Guild Wars 2
Guild Wars 2 is estimated to have 13k – 47k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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