Head to head
EverQuest Legends vs Rise of Kingdoms
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
EverQuest Legends
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~22.2k | Up 8.7% |
| July 2026 | ~20.4k | — |
Rise of Kingdoms
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~48.5k | Up 0.2% |
| July 2026 | ~48.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- EverQuest Legends
- 59.4kUp 11%
- Rise of Kingdoms
- —
EverQuest Legends currently has 59,368 Discord members; no comparable data is tracked for Rise of Kingdoms.
Twitch viewers
- EverQuest Legends
- 1.6kDown 77%
- Rise of Kingdoms
- 26Down 7.1%
EverQuest Legends currently has about 63× as many live Twitch viewers as Rise of Kingdoms — 1,647 vs 26.
YouTube subscribers
- EverQuest Legends
- 6.8kUp 0.7%
- Rise of Kingdoms
- 392kUp 0.3%
Rise of Kingdoms currently has about 58× as many YouTube subscribers as EverQuest Legends — 392,000 vs 6,760.
How these estimates are made
EverQuest Legends
EverQuest Legends is estimated to have 99 – 46k players a day. Around 26k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Rise of Kingdoms
Rise of Kingdoms is estimated to have 120 – 58k players a day. Around 34k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Compare two other games
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