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EverQuest II vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2004 · 22 years ago
February 2017 · 10 years ago

Daily players

490 – 2k
140k – 480k

Estimated players

2kDown 1.3%
214.5kUp 2.7%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

EverQuest IIVRChat

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
September 2026~2kUp 0.6%
August 2026~2kDown 0.3%
July 2026~2k

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~215.5kDown 1.6%
August 2026~219.1kUp 0.5%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest II
194Up 11%
VRChat
50.1kDown 7.3%

VRChat currently has about 258× as many peak concurrent Steam players as EverQuest II — 50,096 vs 194.

Reddit members

EverQuest II
9.4kUp 0.8%
VRChat
240.2kUp 0.7%

VRChat currently has about 26× as many subreddit members as EverQuest II — 240,234 vs 9,384.

Twitch viewers

EverQuest II
19Down 9.5%
VRChat
8.1kUp 2.7%

VRChat currently has about 425× as many live Twitch viewers as EverQuest II — 8,082 vs 19.

YouTube subscribers

EverQuest II
6.4k
VRChat
129kUp 0.8%

VRChat currently has about 20× as many YouTube subscribers as EverQuest II — 129,000 vs 6,400.

Discord members

EverQuest II
VRChat
417.6kUp 1.0%

VRChat currently has 417,551 Discord members; no comparable data is tracked for EverQuest II.

How these estimates are made

EverQuest II

EverQuest II is estimated to have 490 – 2k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 140k – 480k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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