Head to head
EverQuest II vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
EverQuest II
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2k | Up 0.6% |
| August 2026 | ~2k | Down 0.3% |
| July 2026 | ~2k | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~215.5k | Down 1.6% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- EverQuest II
- 194Up 11%
- VRChat
- 50.1kDown 7.3%
VRChat currently has about 258× as many peak concurrent Steam players as EverQuest II — 50,096 vs 194.
Reddit members
- EverQuest II
- 9.4kUp 0.8%
- VRChat
- 240.2kUp 0.7%
VRChat currently has about 26× as many subreddit members as EverQuest II — 240,234 vs 9,384.
Twitch viewers
- EverQuest II
- 19Down 9.5%
- VRChat
- 8.1kUp 2.7%
VRChat currently has about 425× as many live Twitch viewers as EverQuest II — 8,082 vs 19.
YouTube subscribers
- EverQuest II
- 6.4k
- VRChat
- 129kUp 0.8%
VRChat currently has about 20× as many YouTube subscribers as EverQuest II — 129,000 vs 6,400.
Discord members
- EverQuest II
- —
- VRChat
- 417.6kUp 1.0%
VRChat currently has 417,551 Discord members; no comparable data is tracked for EverQuest II.
How these estimates are made
EverQuest II
EverQuest II is estimated to have 490 – 2k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 140k – 480k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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