Head to head
EverQuest II vs There
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
Player activity
Smoothed estimated players over time.
EverQuest II
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2k | Up 0.9% |
| August 2026 | ~2k | Down 0.3% |
| July 2026 | ~2k | — |
There
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~109 | Up 0.9% |
| August 2026 | ~108 | Up 0.9% |
| July 2026 | ~107 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- EverQuest II
- 240Up 12%
- There
- —
EverQuest II currently has 240 peak concurrent Steam players; no comparable data is tracked for There.
Reddit members
- EverQuest II
- 9.4kUp 0.9%
- There
- 1.1kUp 1.3%
EverQuest II currently has about 8.6× as many subreddit members as There — 9,374 vs 1,089.
Twitch viewers
- EverQuest II
- 43Up 7.5%
- There
- —
EverQuest II currently has 43 live Twitch viewers; no comparable data is tracked for There.
YouTube subscribers
- EverQuest II
- 6.4k
- There
- —
EverQuest II currently has 6,400 YouTube subscribers; no comparable data is tracked for There.
How these estimates are made
EverQuest II
EverQuest II is estimated to have 680 – 2k players a day. Around 70k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
There
There is estimated to have 7 – 3k players a day. Around 6k – 600k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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