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Head to head

EverQuest II vs StarBreak

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2004 · 22 years ago
May 2016 · 10 years ago

Daily players

490 – 2k
190 – 660

Estimated players

2k
353Down 4.7%

Available on

  • Windows
  • Windows
  • macOS
  • Linux

Player activity

Smoothed estimated players over time.

EverQuest IIStarBreak

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
November 2026~2kUp 0.3%
October 2026~2kDown 0.6%
September 2026~2kUp 0.6%
August 2026~2kDown 0.3%
July 2026~2k—

StarBreak

Average monthly estimated players
MonthEstimated playersChange
November 2026~363Down 2.2%
October 2026~371Up 1.6%
September 2026~365Up 4.9%
August 2026~348Up 1.8%
July 2026~342—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest II
195Down 4.4%
StarBreak
129Down 31%

EverQuest II currently has about 1.5× as many peak concurrent Steam players as StarBreak — 195 vs 129.

Reddit members

EverQuest II
9.5kUp 0.8%
StarBreak
1.3kUp 0.7%

EverQuest II currently has about 7.2× as many subreddit members as StarBreak — 9,495 vs 1,317.

Twitch viewers

EverQuest II
4Down 94%
StarBreak
—

EverQuest II currently has 4 live Twitch viewers; no comparable data is tracked for StarBreak.

YouTube subscribers

EverQuest II
6.4kUp 0.3%
StarBreak
533Down 0.4%

EverQuest II currently has about 12× as many YouTube subscribers as StarBreak — 6,420 vs 533.

How these estimates are made

EverQuest II

EverQuest II is estimated to have 490 – 2k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

StarBreak

StarBreak is estimated to have 190 – 660 players a day. Around 35k – 90k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.