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Head to head

EverQuest II vs Stalcraft

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2004 · 22 years ago
December 2022 · 4 years ago

Daily players

510 – 2k
50k – 180k

Estimated players

2kDown 0.4%
22.9kUp 7.7%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

EverQuest IIStalcraft

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
November 2026~2kDown 0.4%
October 2026~2kDown 0.6%
September 2026~2kUp 0.6%
August 2026~2kDown 0.3%
July 2026~2k—

Stalcraft

Average monthly estimated players
MonthEstimated playersChange
November 2026~15.5kDown 29%
October 2026~21.8k
September 2026~21.8kUp 0.5%
August 2026~21.7kDown 1.5%
July 2026~22k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest II
176Up 4.1%
Stalcraft
5kDown 77%

Stalcraft currently has about 29× as many peak concurrent Steam players as EverQuest II — 5,035 vs 176.

Reddit members

EverQuest II
9.5kUp 0.8%
Stalcraft
18.4kUp 0.3%

Stalcraft currently has about 1.9× as many subreddit members as EverQuest II — 18,394 vs 9,495.

Twitch viewers

EverQuest II
2Down 94%
Stalcraft
21Up 2000%

Stalcraft currently has about 11× as many live Twitch viewers as EverQuest II — 21 vs 2.

YouTube subscribers

EverQuest II
6.4kUp 0.3%
Stalcraft
—

EverQuest II currently has 6,420 YouTube subscribers; no comparable data is tracked for Stalcraft.

How these estimates are made

EverQuest II

EverQuest II is estimated to have 510 – 2k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Stalcraft

Stalcraft is estimated to have 50k – 180k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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