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Head to head

EverQuest II vs Skate.

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2004 · 22 years ago
September 2025 · 1 year ago

Daily players

490 – 2k
10k – 35k

Estimated players

2kDown 1.3%
49.2kUp 3.6%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

EverQuest IISkate.

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
September 2026~2kUp 0.6%
August 2026~2kDown 0.3%
July 2026~2k

Skate.

Average monthly estimated players
MonthEstimated playersChange
September 2026~49.4kDown 3.9%
August 2026~51.5kDown 0.7%
July 2026~51.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest II
194Up 11%
Skate.
3.2kUp 44%

Skate. currently has about 16× as many peak concurrent Steam players as EverQuest II — 3,163 vs 194.

Reddit members

EverQuest II
9.4kUp 0.8%
Skate.

EverQuest II currently has 9,384 subreddit members; no comparable data is tracked for Skate..

Twitch viewers

EverQuest II
19Down 9.5%
Skate.
135Up 13%

Skate. currently has about 7.1× as many live Twitch viewers as EverQuest II — 135 vs 19.

YouTube subscribers

EverQuest II
6.4k
Skate.

EverQuest II currently has 6,400 YouTube subscribers; no comparable data is tracked for Skate..

Discord members

EverQuest II
Skate.
141.8kDown 0.5%

Skate. currently has 141,835 Discord members; no comparable data is tracked for EverQuest II.

How these estimates are made

EverQuest II

EverQuest II is estimated to have 490 – 2k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Skate.

Skate. is estimated to have 10k – 35k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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