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Head to head

EverQuest II vs Rust

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2004 · 22 years ago
February 2018 · 9 years ago

Daily players

640 – 2k
410k – 1m

Estimated players

2kDown 0.4%
594.5kUp 5.5%

Available on

  • Windows
  • Windows
  • macOS
  • Linux
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

EverQuest IIRust

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
August 2026~2k
July 2026~2k

Rust

Average monthly estimated players
MonthEstimated playersChange
August 2026~574.6kUp 5.5%
July 2026~544.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest II
263Down 4.7%
Rust
156.8kUp 23%

Rust currently has about 596× as many peak concurrent Steam players as EverQuest II — 156,785 vs 263.

Reddit members

EverQuest II
9.3kUp 0.2%
Rust
706.8k

Rust currently has about 76× as many subreddit members as EverQuest II — 706,825 vs 9,285.

Twitch viewers

EverQuest II
52Up 6.1%
Rust
314.4kUp 89%

Rust currently has about 6046× as many live Twitch viewers as EverQuest II — 314,392 vs 52.

YouTube subscribers

EverQuest II
6.4kUp 0.2%
Rust
206kUp 0.5%

Rust currently has about 32× as many YouTube subscribers as EverQuest II — 206,000 vs 6,400.

Discord members

EverQuest II
Rust
801.2kUp 0.3%

Rust currently has 801,179 Discord members; no comparable data is tracked for EverQuest II.

How these estimates are made

EverQuest II

EverQuest II is estimated to have 640 – 2k players a day. Around 70k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rust

Rust is estimated to have 410k – 1m players a day. Around 13m – 34m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.