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Head to head

EverQuest II vs ReWorld Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
UNKNOWN

Released

November 2004 · 22 years ago
To be announced

Daily players

400 – 1k
No population data

Estimated players

2kDown 0.7%
6

Available on

  • Windows
  • Windows
  • macOS
  • Linux

Player activity

Smoothed estimated players over time.

EverQuest IIReWorld Online

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
October 2026~2kDown 1.3%
September 2026~2kUp 0.6%
August 2026~2kDown 0.3%
July 2026~2k—

ReWorld Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~6
September 2026~6
August 2026~6
July 2026~6—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest II
159Down 20%
ReWorld Online
—

EverQuest II currently has 159 peak concurrent Steam players; no comparable data is tracked for ReWorld Online.

Reddit members

EverQuest II
9.4kUp 0.6%
ReWorld Online
59

EverQuest II currently has about 160× as many subreddit members as ReWorld Online — 9,412 vs 59.

Twitch viewers

EverQuest II
61Up 239%
ReWorld Online
—

EverQuest II currently has 61 live Twitch viewers; no comparable data is tracked for ReWorld Online.

YouTube subscribers

EverQuest II
6.4k
ReWorld Online
—

EverQuest II currently has 6,400 YouTube subscribers; no comparable data is tracked for ReWorld Online.

How these estimates are made

EverQuest II

EverQuest II is estimated to have 400 – 1k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

ReWorld Online

ReWorld Online is estimated to have 1 – 350 players a day. Around 1k – 130k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.