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Head to head

EverQuest II vs Project Oasis World

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
UNKNOWN

Released

November 2004 · 22 years ago
To be announced

Daily players

530 – 2k
No population data

Estimated players

2kUp 0.7%
2

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

EverQuest IIProject Oasis World

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
September 2026~2kUp 0.6%
August 2026~2kDown 0.3%
July 2026~2k—

Project Oasis World

Average monthly estimated players
MonthEstimated playersChange
September 2026~2
August 2026~2
July 2026~2—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest II
219Up 0.5%
Project Oasis World
—

EverQuest II currently has 219 peak concurrent Steam players; no comparable data is tracked for Project Oasis World.

Reddit members

EverQuest II
9.4kUp 0.8%
Project Oasis World
—

EverQuest II currently has 9,394 subreddit members; no comparable data is tracked for Project Oasis World.

Twitch viewers

EverQuest II
27Up 8.0%
Project Oasis World
—

EverQuest II currently has 27 live Twitch viewers; no comparable data is tracked for Project Oasis World.

YouTube subscribers

EverQuest II
6.4k
Project Oasis World
19

EverQuest II currently has about 337× as many YouTube subscribers as Project Oasis World — 6,400 vs 19.

How these estimates are made

EverQuest II

EverQuest II is estimated to have 530 – 2k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Project Oasis World

Project Oasis World is estimated to have 0 – 200 players a day. Around 270 – 33k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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