Head to head
EverQuest II vs Multi-Users in Middle-earth
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- Linux
Player activity
Smoothed estimated players over time.
EverQuest II
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2k | Up 0.8% |
| August 2026 | ~2k | Down 0.3% |
| July 2026 | ~2k | — |
Multi-Users in Middle-earth
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~20 | |
| August 2026 | ~20 | Up 25% |
| July 2026 | ~16 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- EverQuest II
- 225Down 17%
- Multi-Users in Middle-earth
- —
EverQuest II currently has 225 peak concurrent Steam players; no comparable data is tracked for Multi-Users in Middle-earth.
Reddit members
- EverQuest II
- 9.4kUp 0.9%
- Multi-Users in Middle-earth
- 195Up 0.5%
EverQuest II currently has about 48× as many subreddit members as Multi-Users in Middle-earth — 9,369 vs 195.
Twitch viewers
- EverQuest II
- 41Up 14%
- Multi-Users in Middle-earth
- —
EverQuest II currently has 41 live Twitch viewers; no comparable data is tracked for Multi-Users in Middle-earth.
YouTube subscribers
- EverQuest II
- 6.4k
- Multi-Users in Middle-earth
- —
EverQuest II currently has 6,400 YouTube subscribers; no comparable data is tracked for Multi-Users in Middle-earth.
How these estimates are made
EverQuest II
EverQuest II is estimated to have 650 – 2k players a day. Around 70k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Multi-Users in Middle-earth
Multi-Users in Middle-earth is estimated to have 2 – 860 players a day. Around 2k – 240k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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