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Head to head

EverQuest II vs Marvel Future Revolution

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2004 · 22 years ago
August 2021 · 5 years ago

Daily players

540 – 2k
39 – 18k

Estimated players

2kUp 1.0%
5.4k

Available on

  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

EverQuest IIMarvel Future Revolution

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
September 2026~2kUp 0.6%
August 2026~2kDown 0.3%
July 2026~2k—

Marvel Future Revolution

Average monthly estimated players
MonthEstimated playersChange
September 2026~5.4k
August 2026~5.4k
July 2026~5.4k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest II
211Up 3.4%
Marvel Future Revolution
—

EverQuest II currently has 211 peak concurrent Steam players; no comparable data is tracked for Marvel Future Revolution.

Reddit members

EverQuest II
9.4kUp 0.7%
Marvel Future Revolution
9.5kUp 0.5%

EverQuest II and Marvel Future Revolution are nearly even on subreddit members — 9,390 vs 9,539.

Twitch viewers

EverQuest II
9Up 13%
Marvel Future Revolution
0

EverQuest II currently has 9 live Twitch viewers, while Marvel Future Revolution has 0.

YouTube subscribers

EverQuest II
6.4k
Marvel Future Revolution
44.6k

Marvel Future Revolution currently has about 7× as many YouTube subscribers as EverQuest II — 44,600 vs 6,400.

How these estimates are made

EverQuest II

EverQuest II is estimated to have 540 – 2k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Marvel Future Revolution

Marvel Future Revolution is estimated to have 39 – 18k players a day. Around 20k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.