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Head to head

EverQuest II vs Ilysia

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2004 · 22 years ago
October 2023 · 3 years ago

Daily players

610 – 2k
8 – 26

Estimated players

2kUp 0.3%
3.2kUp 6.9%

Available on

  • Windows

Platforms

—

Player activity

Smoothed estimated players over time.

EverQuest IIIlysia

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
September 2026~2kUp 0.6%
August 2026~2kDown 0.3%
July 2026~2k—

Ilysia

Average monthly estimated players
MonthEstimated playersChange
September 2026~3.1kUp 7.2%
August 2026~2.9kUp 694%
July 2026~363—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest II
220Up 12%
Ilysia
6Up 500%

EverQuest II currently has about 37× as many peak concurrent Steam players as Ilysia — 220 vs 6.

Reddit members

EverQuest II
9.4kUp 0.8%
Ilysia
722

EverQuest II currently has about 13× as many subreddit members as Ilysia — 9,402 vs 722.

Twitch viewers

EverQuest II
9Down 57%
Ilysia
0

EverQuest II currently has 9 live Twitch viewers, while Ilysia has 0.

YouTube subscribers

EverQuest II
6.4k
Ilysia
2.8k

EverQuest II currently has about 2.3× as many YouTube subscribers as Ilysia — 6,400 vs 2,780.

Discord members

EverQuest II
—
Ilysia
9.3kDown 0.8%

Ilysia currently has 9,333 Discord members; no comparable data is tracked for EverQuest II.

How these estimates are made

EverQuest II

EverQuest II is estimated to have 610 – 2k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Ilysia

Ilysia is estimated to have 8 – 26 players a day. Around 10k – 25k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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