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Head to head

EverQuest II vs Heat and Run

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2004 · 22 years ago
October 2022 · 4 years ago

Daily players

540 – 2k
No population data

Estimated players

2kUp 1.0%
52Up 3.2%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

EverQuest IIHeat and Run

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
September 2026~2kUp 0.6%
August 2026~2kDown 0.3%
July 2026~2k

Heat and Run

Average monthly estimated players
MonthEstimated playersChange
September 2026~49Up 11%
August 2026~44
July 2026~44

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest II
211Up 3.4%
Heat and Run

EverQuest II currently has 211 peak concurrent Steam players; no comparable data is tracked for Heat and Run.

Reddit members

EverQuest II
9.4kUp 0.7%
Heat and Run
13

EverQuest II currently has about 722× as many subreddit members as Heat and Run — 9,389 vs 13.

Twitch viewers

EverQuest II
9Up 13%
Heat and Run

EverQuest II currently has 9 live Twitch viewers; no comparable data is tracked for Heat and Run.

YouTube subscribers

EverQuest II
6.4k
Heat and Run

EverQuest II currently has 6,400 YouTube subscribers; no comparable data is tracked for Heat and Run.

Discord members

EverQuest II
Heat and Run
160

Heat and Run currently has 160 Discord members; no comparable data is tracked for EverQuest II.

How these estimates are made

EverQuest II

EverQuest II is estimated to have 540 – 2k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Heat and Run

Heat and Run is showing no measurable concurrent players on Steam. Around 1k – 4k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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