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Head to head

EverQuest II vs Guild Wars

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2004 · 22 years ago
April 2005 · 21 years ago

Daily players

460 – 2k
No population data

Estimated players

2k
28.6k

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

EverQuest IIGuild Wars

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
October 2026~2kDown 0.8%
September 2026~2kUp 0.6%
August 2026~2kDown 0.3%
July 2026~2k—

Guild Wars

Average monthly estimated players
MonthEstimated playersChange
October 2026~28.6kUp 0.3%
September 2026~28.5kUp 1.7%
August 2026~28kUp 5.0%
July 2026~26.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest II
178Down 26%
Guild Wars
—

EverQuest II currently has 178 peak concurrent Steam players; no comparable data is tracked for Guild Wars.

Reddit members

EverQuest II
9.4kUp 0.6%
Guild Wars
67kUp 1.3%

Guild Wars currently has about 7.1× as many subreddit members as EverQuest II — 67,029 vs 9,425.

Twitch viewers

EverQuest II
11Down 73%
Guild Wars
—

EverQuest II currently has 11 live Twitch viewers; no comparable data is tracked for Guild Wars.

YouTube subscribers

EverQuest II
6.4k
Guild Wars
219k

Guild Wars currently has about 34× as many YouTube subscribers as EverQuest II — 219,000 vs 6,400.

How these estimates are made

EverQuest II

EverQuest II is estimated to have 460 – 2k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Guild Wars

Guild Wars is showing no measurable concurrent players on Steam. Around 450 – 1k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.