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Head to head

EverQuest II vs Fractured Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2004 · 22 years ago
July 2024 · 2 years ago

Daily players

490 – 2k
No population data

Estimated players

2k
273

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

EverQuest IIFractured Online

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
November 2026~2k
October 2026~2kDown 0.6%
September 2026~2kUp 0.6%
August 2026~2kDown 0.3%
July 2026~2k—

Fractured Online

Average monthly estimated players
MonthEstimated playersChange
November 2026~273
October 2026~273
September 2026~273
August 2026~273
July 2026~273—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest II
156Down 24%
Fractured Online
0

EverQuest II currently has 156 peak concurrent Steam players, while Fractured Online has 0.

Reddit members

EverQuest II
9.5kUp 0.8%
Fractured Online
1.4kUp 0.1%

EverQuest II currently has about 6.7× as many subreddit members as Fractured Online — 9,496 vs 1,413.

Twitch viewers

EverQuest II
4Down 94%
Fractured Online
—

EverQuest II currently has 4 live Twitch viewers; no comparable data is tracked for Fractured Online.

YouTube subscribers

EverQuest II
6.4kUp 0.3%
Fractured Online
—

EverQuest II currently has 6,420 YouTube subscribers; no comparable data is tracked for Fractured Online.

How these estimates are made

EverQuest II

EverQuest II is estimated to have 490 – 2k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Fractured Online

Fractured Online is showing no measurable concurrent players on Steam. Around 36k – 91k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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