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Head to head

Conquer Online vs EverQuest II

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2004 · 22 years ago
November 2004 · 22 years ago

Daily players

10 – 5k
550 – 2k

Estimated players

1.5k
2kUp 0.7%

Available on

  • Windows
  • macOS
  • iOS
  • Android
  • Windows

Player activity

Smoothed estimated players over time.

Conquer OnlineEverQuest II

Conquer Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~1.5kUp 0.1%
August 2026~1.5kUp 0.6%
July 2026~1.5k—

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
September 2026~2kUp 0.5%
August 2026~2kDown 0.3%
July 2026~2k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Conquer Online
508Up 3.7%
EverQuest II
9.4kUp 0.8%

EverQuest II currently has about 18× as many subreddit members as Conquer Online — 9,397 vs 508.

Twitch viewers

Conquer Online
0Down 100%
EverQuest II
9Down 53%

Conquer Online currently has 0 live Twitch viewers, while EverQuest II has 9.

YouTube subscribers

Conquer Online
14k
EverQuest II
6.4k

Conquer Online currently has about 2.2× as many YouTube subscribers as EverQuest II — 14,000 vs 6,400.

Steam concurrent players

Conquer Online
—
EverQuest II
187Down 11%

EverQuest II currently has 187 peak concurrent Steam players; no comparable data is tracked for Conquer Online.

How these estimates are made

Conquer Online

Conquer Online is estimated to have 10 – 5k players a day. Around 6k – 580k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

EverQuest II

EverQuest II is estimated to have 550 – 2k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.