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Head to head

Call of Dragons vs EverQuest II

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2023 · 3 years ago
November 2004 · 22 years ago

Daily players

41 – 19k
540 – 2k

Estimated players

14.5k
2kUp 1.0%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Call of DragonsEverQuest II

Call of Dragons

Average monthly estimated players
MonthEstimated playersChange
September 2026~14.4kUp 0.7%
August 2026~14.3kUp 0.1%
July 2026~14.3k

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
September 2026~2kUp 0.6%
August 2026~2kDown 0.3%
July 2026~2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Call of Dragons
15.2kUp 0.8%
EverQuest II
9.4kUp 0.7%

Call of Dragons currently has about 1.6× as many subreddit members as EverQuest II — 15,226 vs 9,389.

Twitch viewers

Call of Dragons
142Up 1675%
EverQuest II
9Up 13%

Call of Dragons currently has about 16× as many live Twitch viewers as EverQuest II — 142 vs 9.

YouTube subscribers

Call of Dragons
112kUp 0.9%
EverQuest II
6.4k

Call of Dragons currently has about 18× as many YouTube subscribers as EverQuest II — 112,000 vs 6,400.

Steam concurrent players

Call of Dragons
EverQuest II
211Up 3.4%

EverQuest II currently has 211 peak concurrent Steam players; no comparable data is tracked for Call of Dragons.

How these estimates are made

Call of Dragons

Call of Dragons is estimated to have 41 – 19k players a day. Around 20k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

EverQuest II

EverQuest II is estimated to have 540 – 2k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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