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Head to head

EverQuest II vs Roblox

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2004 · 22 years ago
September 2006 · 20 years ago

Daily players

690 – 2k
2k – 800k

Estimated players

2kUp 1.2%
2mDown 0.2%

Available on

  • Windows
  • Windows
  • macOS
  • Android
  • iOS
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

EverQuest IIRoblox

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
August 2026~2kUp 13%
July 2026~1.8k

Roblox

Average monthly estimated players
MonthEstimated playersChange
August 2026~2mUp 0.8%
July 2026~2m

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest II
246Up 7.4%
Roblox

EverQuest II currently has 246 peak concurrent Steam players; no comparable data is tracked for Roblox.

Reddit members

EverQuest II
9.3kUp 0.9%
Roblox
2.7mUp 0.2%

Roblox currently has about 284× as many subreddit members as EverQuest II — 2,651,940 vs 9,341.

Twitch viewers

EverQuest II
35Down 30%
Roblox
5.3kDown 66%

Roblox currently has about 152× as many live Twitch viewers as EverQuest II — 5,309 vs 35.

YouTube subscribers

EverQuest II
6.4kUp 0.2%
Roblox
7.3mUp 1.0%

Roblox currently has about 1138× as many YouTube subscribers as EverQuest II — 7,280,000 vs 6,400.

How these estimates are made

EverQuest II

EverQuest II is estimated to have 690 – 2k players a day. Around 70k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Roblox

Roblox is estimated to have 2k – 800k players a day. Around 200k – 20m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.