Head to head
EverQuest II vs Raid Land
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Browser
- Windows
- macOS
Player activity
Smoothed estimated players over time.
EverQuest II
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~2k | Down 0.9% |
| September 2026 | ~2k | Up 0.2% |
| August 2026 | ~2k | Up 13% |
| July 2026 | ~1.8k | — |
Raid Land
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~35.1k | |
| September 2026 | ~35.1k | Down 0.1% |
| August 2026 | ~35.1k | |
| July 2026 | ~35.2k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- EverQuest II
- 184Down 20%
- Raid Land
- 0
EverQuest II currently has 184 peak concurrent Steam players, while Raid Land has 0.
Reddit members
- EverQuest II
- 9.4kUp 0.6%
- Raid Land
- 576Up 0.2%
EverQuest II currently has about 16× as many subreddit members as Raid Land — 9,425 vs 576.
Twitch viewers
- EverQuest II
- 9Down 79%
- Raid Land
- —
EverQuest II currently has 9 live Twitch viewers; no comparable data is tracked for Raid Land.
YouTube subscribers
- EverQuest II
- 6.4k
- Raid Land
- 16.4k
Raid Land currently has about 2.6× as many YouTube subscribers as EverQuest II — 16,400 vs 6,400.
Discord members
- EverQuest II
- —
- Raid Land
- 163.7kUp 0.1%
Raid Land currently has 163,689 Discord members; no comparable data is tracked for EverQuest II.
How these estimates are made
EverQuest II
EverQuest II is estimated to have 490 – 2k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Raid Land
Raid Land is showing no measurable concurrent players on Steam. Around 21k – 55k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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The Eternal City
Dec 1996December 1996


