Head to head
Eve: Galaxy Conquest vs Warface: Clutch
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Windows
- PlayStation
- Xbox
- Nintendo
Player activity
Smoothed estimated players over time.
Eve: Galaxy Conquest
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~787 | Up 1.7% |
| August 2026 | ~774 | Up 17% |
| July 2026 | ~664 | — |
Warface: Clutch
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~26.2k | Up 0.3% |
| August 2026 | ~26.1k | Up 11% |
| July 2026 | ~23.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Eve: Galaxy Conquest
- 2.9kDown 0.8%
- Warface: Clutch
- 33.9kDown 1.8%
Warface: Clutch currently has about 12× as many Discord members as Eve: Galaxy Conquest — 33,898 vs 2,871.
YouTube subscribers
- Eve: Galaxy Conquest
- 660Up 0.5%
- Warface: Clutch
- 99.7k
Warface: Clutch currently has about 151× as many YouTube subscribers as Eve: Galaxy Conquest — 99,700 vs 660.
Steam concurrent players
- Eve: Galaxy Conquest
- —
- Warface: Clutch
- 7Up 40%
Warface: Clutch currently has 7 peak concurrent Steam players; no comparable data is tracked for Eve: Galaxy Conquest.
Twitch viewers
- Eve: Galaxy Conquest
- —
- Warface: Clutch
- 0Down 100%
Warface: Clutch currently has 0 live Twitch viewers; no comparable data is tracked for Eve: Galaxy Conquest.
How these estimates are made
Eve: Galaxy Conquest
Eve: Galaxy Conquest is estimated to have 4 – 2k players a day. Around 3k – 270k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Warface: Clutch
Warface: Clutch is estimated to have 20 – 71 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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