Head to head
Eve: Galaxy Conquest vs Viking Rise
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Windows
- Android
- iOS
Perspectives
Player activity
Smoothed estimated players over time.
Eve: Galaxy Conquest
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~773 | Down 0.4% |
| September 2026 | ~776 | Up 0.3% |
| August 2026 | ~774 | Up 17% |
| July 2026 | ~664 | — |
Viking Rise
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~69.4k | Up 0.2% |
| September 2026 | ~69.2k | Up 0.4% |
| August 2026 | ~68.9k | Up 15% |
| July 2026 | ~59.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Eve: Galaxy Conquest
- 2.8kDown 0.8%
- Viking Rise
- 263.2k
Viking Rise currently has about 93× as many Discord members as Eve: Galaxy Conquest — 263,224 vs 2,842.
YouTube subscribers
- Eve: Galaxy Conquest
- 658Down 0.2%
- Viking Rise
- 113kUp 0.9%
Viking Rise currently has about 172× as many YouTube subscribers as Eve: Galaxy Conquest — 113,000 vs 658.
Steam concurrent players
- Eve: Galaxy Conquest
- —
- Viking Rise
- 445Down 45%
Viking Rise currently has 445 peak concurrent Steam players; no comparable data is tracked for Eve: Galaxy Conquest.
Twitch viewers
- Eve: Galaxy Conquest
- —
- Viking Rise
- 3Down 77%
Viking Rise currently has 3 live Twitch viewers; no comparable data is tracked for Eve: Galaxy Conquest.
How these estimates are made
Eve: Galaxy Conquest
Eve: Galaxy Conquest is estimated to have 4 – 2k players a day. Around 3k – 250k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Viking Rise
Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 72k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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