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Head to head

Evaverse vs EverQuest II

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2021 · 5 years ago
November 2004 · 22 years ago

Daily players

No population data
550 – 2k

Estimated players

211Down 1.0%
2kUp 0.7%

Available on

  • Windows
  • macOS
  • Windows

Player activity

Smoothed estimated players over time.

EvaverseEverQuest II

Evaverse

Average monthly estimated players
MonthEstimated playersChange
September 2026~210Up 24%
August 2026~170Up 56%
July 2026~109

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
September 2026~2kUp 0.6%
August 2026~2kDown 0.3%
July 2026~2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Evaverse
0
EverQuest II
214Down 17%

Evaverse currently has 0 peak concurrent Steam players, while EverQuest II has 214.

Discord members

Evaverse
425Up 169%
EverQuest II

Evaverse currently has 425 Discord members; no comparable data is tracked for EverQuest II.

Reddit members

Evaverse
416
EverQuest II
9.4kUp 0.8%

EverQuest II currently has about 23× as many subreddit members as Evaverse — 9,389 vs 416.

YouTube subscribers

Evaverse
162
EverQuest II
6.4k

EverQuest II currently has about 40× as many YouTube subscribers as Evaverse — 6,400 vs 162.

Twitch viewers

Evaverse
EverQuest II
26Down 30%

EverQuest II currently has 26 live Twitch viewers; no comparable data is tracked for Evaverse.

How these estimates are made

Evaverse

Evaverse is showing no measurable concurrent players on Steam. Around 5k – 12k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

EverQuest II

EverQuest II is estimated to have 550 – 2k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.