Head to head
Eternal Tombs vs The 4th Coming
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Categories
Player activity
Smoothed estimated players over time.
Eternal Tombs
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~758 | Up 2.3% |
| September 2026 | ~741 | Up 0.3% |
| August 2026 | ~739 | Down 0.5% |
| July 2026 | ~743 | — |
The 4th Coming
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~455 | Up 2.0% |
| September 2026 | ~446 | Up 3.7% |
| August 2026 | ~430 | Up 0.9% |
| July 2026 | ~426 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Eternal Tombs
- 2.2kUp 4.9%
- The 4th Coming
- 1.5kDown 0.6%
Eternal Tombs currently has about 1.5× as many Discord members as The 4th Coming — 2,235 vs 1,479.
Reddit members
- Eternal Tombs
- 146Up 3.5%
- The 4th Coming
- 371Up 2.5%
The 4th Coming currently has about 2.5× as many subreddit members as Eternal Tombs — 371 vs 146.
Twitch viewers
- Eternal Tombs
- 0
- The 4th Coming
- 0
Eternal Tombs currently has 0 live Twitch viewers, while The 4th Coming has 0.
Steam concurrent players
- Eternal Tombs
- —
- The 4th Coming
- 9Down 36%
The 4th Coming currently has 9 peak concurrent Steam players; no comparable data is tracked for Eternal Tombs.
YouTube subscribers
- Eternal Tombs
- —
- The 4th Coming
- 47Up 2.2%
The 4th Coming currently has 47 YouTube subscribers; no comparable data is tracked for Eternal Tombs.
How these estimates are made
Eternal Tombs
Eternal Tombs is estimated to have 3 – 1k players a day. Around 3k – 250k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
The 4th Coming
The 4th Coming is estimated to have 55 – 190 players a day. Around 5k – 14k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


