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Head to head

Blade & Soul vs Eternal Quest

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2012 · 14 years ago
March 2020 · 6 years ago

Daily players

66 – 31k
No population data

Estimated players

11.5k
550Down 4.9%

Available on

  • Windows
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Blade & SoulEternal Quest

Blade & Soul

Average monthly estimated players
MonthEstimated playersChange
September 2026~11.5k
August 2026~11.5k
July 2026~11.5k

Eternal Quest

Average monthly estimated players
MonthEstimated playersChange
September 2026~573Down 0.2%
August 2026~574Down 1.7%
July 2026~584

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Blade & Soul
49.1k
Eternal Quest

Blade & Soul currently has 49,148 subreddit members; no comparable data is tracked for Eternal Quest.

Twitch viewers

Blade & Soul
1Down 92%
Eternal Quest

Blade & Soul currently has 1 live Twitch viewers; no comparable data is tracked for Eternal Quest.

YouTube subscribers

Blade & Soul
65.5kDown 0.2%
Eternal Quest
525

Blade & Soul currently has about 125× as many YouTube subscribers as Eternal Quest — 65,500 vs 525.

Discord members

Blade & Soul
Eternal Quest
2.2k

Eternal Quest currently has 2,228 Discord members; no comparable data is tracked for Blade & Soul.

How these estimates are made

Blade & Soul

Blade & Soul is estimated to have 66 – 31k players a day. Around 31k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Eternal Quest

Eternal Quest is showing no measurable concurrent players on Steam. Around 6k – 14k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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