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Head to head

Eternal Kingdom Battle Peak vs Zula

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2020 · 6 years ago
December 2016 · 10 years ago

Daily players

18 – 62
270 – 950

Estimated players

20Up 5.2%
77.6k

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Eternal Kingdom Battle PeakZula

Eternal Kingdom Battle Peak

Average monthly estimated players
MonthEstimated playersChange
August 2026~20Up 11%
July 2026~18

Zula

Average monthly estimated players
MonthEstimated playersChange
August 2026~77.6k
July 2026~77.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Eternal Kingdom Battle Peak
3Down 25%
Zula
73Down 37%

Zula currently has about 24× as many peak concurrent Steam players as Eternal Kingdom Battle Peak — 73 vs 3.

Discord members

Eternal Kingdom Battle Peak
Zula
1.3kUp 0.5%

Zula currently has 1,336 Discord members; no comparable data is tracked for Eternal Kingdom Battle Peak.

Twitch viewers

Eternal Kingdom Battle Peak
Zula
4Up 300%

Zula currently has 4 live Twitch viewers; no comparable data is tracked for Eternal Kingdom Battle Peak.

YouTube subscribers

Eternal Kingdom Battle Peak
Zula
765k

Zula currently has 765,000 YouTube subscribers; no comparable data is tracked for Eternal Kingdom Battle Peak.

How these estimates are made

Eternal Kingdom Battle Peak

Eternal Kingdom Battle Peak is estimated to have 18 – 62 players a day. Around 3k – 9k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Zula

Zula is estimated to have 270 – 950 players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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