Head to head
Elite: Dangerous vs Viking Rise
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- PlayStation
- Xbox
- Windows
- Android
- iOS
Categories
Player activity
Smoothed estimated players over time.
Elite: Dangerous
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~90.3k | |
| July 2026 | ~90.3k | — |
Viking Rise
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~68.9k | Up 15% |
| July 2026 | ~59.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Elite: Dangerous
- 4.1kDown 9.7%
- Viking Rise
- 653Down 13%
Elite: Dangerous currently has about 6.3× as many peak concurrent Steam players as Viking Rise — 4,111 vs 653.
Discord members
- Elite: Dangerous
- 70.2kUp 0.4%
- Viking Rise
- 263.3k
Viking Rise currently has about 3.8× as many Discord members as Elite: Dangerous — 263,269 vs 70,157.
Reddit members
- Elite: Dangerous
- 386.9kUp 0.3%
- Viking Rise
- —
Elite: Dangerous currently has 386,910 subreddit members; no comparable data is tracked for Viking Rise.
Twitch viewers
- Elite: Dangerous
- 257Up 86%
- Viking Rise
- 3Up 200%
Elite: Dangerous currently has about 86× as many live Twitch viewers as Viking Rise — 257 vs 3.
YouTube subscribers
- Elite: Dangerous
- 171k
- Viking Rise
- 111k
Elite: Dangerous currently has about 1.5× as many YouTube subscribers as Viking Rise — 171,000 vs 111,000.
How these estimates are made
Elite: Dangerous
Elite: Dangerous is estimated to have 14k – 50k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Viking Rise
Viking Rise is estimated to have 2k – 7k players a day. Around 27k – 70k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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