Head to head
Dungeon Fighter Online vs FeArea: Battle Royale
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Dungeon Fighter Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~7.9k | |
| August 2026 | ~7.9k | Up 9.3% |
| July 2026 | ~7.2k | — |
FeArea: Battle Royale
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | — | — |
| August 2026 | — | — |
| July 2026 | — | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Dungeon Fighter Online
- 114Down 17%
- FeArea: Battle Royale
- —
Dungeon Fighter Online currently has 114 peak concurrent Steam players; no comparable data is tracked for FeArea: Battle Royale.
Reddit members
- Dungeon Fighter Online
- 32.6kUp 0.2%
- FeArea: Battle Royale
- —
Dungeon Fighter Online currently has 32,630 subreddit members; no comparable data is tracked for FeArea: Battle Royale.
Twitch viewers
- Dungeon Fighter Online
- 22Up 100%
- FeArea: Battle Royale
- —
Dungeon Fighter Online currently has 22 live Twitch viewers; no comparable data is tracked for FeArea: Battle Royale.
YouTube subscribers
- Dungeon Fighter Online
- 39.6k
- FeArea: Battle Royale
- —
Dungeon Fighter Online currently has 39,600 YouTube subscribers; no comparable data is tracked for FeArea: Battle Royale.
How these estimates are made
Dungeon Fighter Online
Dungeon Fighter Online is estimated to have 350 – 1k players a day. Around 120k – 320k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
FeArea: Battle Royale
FeArea: Battle Royale is showing no measurable concurrent players on Steam. Around 200 – 510 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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