Head to head
Dragonheir: Silent Gods vs SoulWorker
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Dragonheir: Silent Gods
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~38.9k | Down 0.9% |
| September 2026 | ~39.2k | Up 0.1% |
| August 2026 | ~39.2k | Down 1.1% |
| July 2026 | ~39.6k | — |
SoulWorker
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~2.9k | Up 0.1% |
| September 2026 | ~2.9k | Up 3.1% |
| August 2026 | ~2.8k | Up 0.6% |
| July 2026 | ~2.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Dragonheir: Silent Gods
- 653Down 7.9%
- SoulWorker
- 107Down 39%
Dragonheir: Silent Gods currently has about 6.1× as many peak concurrent Steam players as SoulWorker — 653 vs 107.
Discord members
- Dragonheir: Silent Gods
- 164.9k
- SoulWorker
- 2.8kUp 1.6%
Dragonheir: Silent Gods currently has about 58× as many Discord members as SoulWorker — 164,902 vs 2,840.
Reddit members
- Dragonheir: Silent Gods
- 7.7kUp 1.3%
- SoulWorker
- 6.9kUp 0.1%
Dragonheir: Silent Gods and SoulWorker are nearly even on subreddit members — 7,738 vs 6,884.
Twitch viewers
- Dragonheir: Silent Gods
- 0Down 100%
- SoulWorker
- 0Down 100%
Dragonheir: Silent Gods currently has 0 live Twitch viewers, while SoulWorker has 0.
How these estimates are made
Dragonheir: Silent Gods
Dragonheir: Silent Gods is estimated to have 2k – 6k players a day. Around 82k – 210k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
SoulWorker
SoulWorker is estimated to have 490 – 2k players a day. Around 210k – 540k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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