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Head to head

Dragon Joust vs Onigiri

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2021 · 6 years ago
February 2013 · 14 years ago

Daily players

19 – 9k
95 – 340

Estimated players

35.1kUp 0.3%
145Up 1.0%

Available on

  • Browser
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Developers

—

Player activity

Smoothed estimated players over time.

Dragon JoustOnigiri

Dragon Joust

Average monthly estimated players
MonthEstimated playersChange
September 2026~35kDown 0.3%
August 2026~35.1k
July 2026~35.1k—

Onigiri

Average monthly estimated players
MonthEstimated playersChange
September 2026~148Up 0.7%
August 2026~147Up 25%
July 2026~118—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Dragon Joust
163.6kUp 0.1%
Onigiri
—

Dragon Joust currently has 163,647 Discord members; no comparable data is tracked for Onigiri.

Reddit members

Dragon Joust
576Up 0.3%
Onigiri
—

Dragon Joust currently has 576 subreddit members; no comparable data is tracked for Onigiri.

YouTube subscribers

Dragon Joust
16.4k
Onigiri
—

Dragon Joust currently has 16,400 YouTube subscribers; no comparable data is tracked for Onigiri.

Steam concurrent players

Dragon Joust
—
Onigiri
38Down 25%

Onigiri currently has 38 peak concurrent Steam players; no comparable data is tracked for Dragon Joust.

Twitch viewers

Dragon Joust
—
Onigiri
0Down 100%

Onigiri currently has 0 live Twitch viewers; no comparable data is tracked for Dragon Joust.

How these estimates are made

Dragon Joust

Dragon Joust is estimated to have 19 – 9k players a day. Around 10k – 940k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Onigiri

Onigiri is estimated to have 95 – 340 players a day. Around 34k – 87k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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