Head to head
.Hack//Frägment vs Guild Wars 3

.Hack//Frägment
~180 daily · 41 – 530
Last measured Nov 9, 2026

Guild Wars 3
~2.2k daily · 510 – 6.6k
Last measured Nov 9, 2026
VerdictGuild Wars 3 has ~12× .Hack//Frägment's daily players (~2.2k vs ~180, as of Nov 9, 2026). Their estimated ranges overlap, so the gap is uncertain.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- PlayStation
- PlayStation
- Windows
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Discord members
- .Hack//Frägment
- 2.7k
- Guild Wars 3
- 60.2k
Guild Wars 3 currently has about 22× as many Discord members as .Hack//Frägment — 60,173 vs 2,704.
Reddit members
- .Hack//Frägment
- 22.3k
- Guild Wars 3
- 35.4k
Guild Wars 3 currently has about 1.6× as many subreddit members as .Hack//Frägment — 35,413 vs 22,270.
YouTube subscribers
- .Hack//Frägment
- 28
- Guild Wars 3
- 220k
Guild Wars 3 currently has about 7857× as many YouTube subscribers as .Hack//Frägment — 220,000 vs 28.
How these estimates are made
.Hack//Frägment
We estimate that about 180 people play .Hack//Frägment on a typical day (most likely between 41 and 530), based on data from Nov 9, 2026. Around 49,000 accounts (between 17,000 and 110,000) have played it at some point. .Hack//Frägment publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
Guild Wars 3
We estimate that about 2,200 people play Guild Wars 3 on a typical day (most likely between 510 and 6,600), based on data from Nov 9, 2026. Around 350,000 accounts (between 120,000 and 810,000) have played it at some point. Guild Wars 3 is on Steam, but Steam covers only part of its players, so the estimate also draws on the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: medium — Steam covers part of the player base, or several community signals agree.
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