Head to head
Doomsday: Last Survivors vs Hotel Hideaway
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Doomsday: Last Survivors
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~94.2k | Up 1.1% |
| August 2026 | ~93.2k | Up 18% |
| July 2026 | ~78.7k | — |
Hotel Hideaway
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~8.9k | Up 1.4% |
| August 2026 | ~8.8k | Up 15% |
| July 2026 | ~7.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Doomsday: Last Survivors
- 825Up 23%
- Hotel Hideaway
- 126Down 3.1%
Doomsday: Last Survivors currently has about 6.5× as many peak concurrent Steam players as Hotel Hideaway — 825 vs 126.
Discord members
- Doomsday: Last Survivors
- 406.5kUp 0.7%
- Hotel Hideaway
- 27.2kUp 1.9%
Doomsday: Last Survivors currently has about 15× as many Discord members as Hotel Hideaway — 406,524 vs 27,236.
Twitch viewers
- Doomsday: Last Survivors
- 248Up 128%
- Hotel Hideaway
- 0Down 100%
Doomsday: Last Survivors currently has 248 live Twitch viewers, while Hotel Hideaway has 0.
YouTube subscribers
- Doomsday: Last Survivors
- 37.8kUp 5.6%
- Hotel Hideaway
- 28.3k
Doomsday: Last Survivors currently has about 1.3× as many YouTube subscribers as Hotel Hideaway — 37,800 vs 28,300.
How these estimates are made
Doomsday: Last Survivors
Doomsday: Last Survivors is estimated to have 2k – 7k players a day. Around 27k – 69k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Hotel Hideaway
Hotel Hideaway is estimated to have 320 – 1k players a day. Around 5k – 13k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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