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Head to head

Dofus vs SoulWorker

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2004 · 22 years ago
April 2016 · 11 years ago

Daily players

3 – 9
560 – 2k

Estimated players

12kUp 2.6%
2.9kUp 1.5%

Available on

  • Windows
  • macOS
  • Browser
  • Linux
  • Windows

Player activity

Smoothed estimated players over time.

DofusSoulWorker

Dofus

Average monthly estimated players
MonthEstimated playersChange
October 2026~11.7kDown 1.2%
September 2026~11.9k
August 2026~11.9kUp 1.9%
July 2026~11.6k—

SoulWorker

Average monthly estimated players
MonthEstimated playersChange
October 2026~2.9kUp 0.1%
September 2026~2.9kUp 3.1%
August 2026~2.8kUp 0.6%
July 2026~2.8k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Dofus
0Down 100%
SoulWorker
74Down 67%

Dofus currently has 0 peak concurrent Steam players, while SoulWorker has 74.

Reddit members

Dofus
39.5kUp 1.2%
SoulWorker
6.9kUp 0.1%

Dofus currently has about 5.7× as many subreddit members as SoulWorker — 39,545 vs 6,884.

Twitch viewers

Dofus
743Down 71%
SoulWorker
0Down 100%

Dofus currently has 743 live Twitch viewers, while SoulWorker has 0.

YouTube subscribers

Dofus
73.4kUp 0.1%
SoulWorker
—

Dofus currently has 73,400 YouTube subscribers; no comparable data is tracked for SoulWorker.

Discord members

Dofus
—
SoulWorker
2.8kUp 1.5%

SoulWorker currently has 2,844 Discord members; no comparable data is tracked for Dofus.

How these estimates are made

Dofus

Dofus is estimated to have 3 – 9 players a day. Around 17k – 44k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

SoulWorker

SoulWorker is estimated to have 560 – 2k players a day. Around 210k – 540k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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