Head to head
Divine Souls vs Guild Wars 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Divine Souls
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~88 | |
| August 2026 | ~88 | Up 21% |
| July 2026 | ~73 | — |
Guild Wars 2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~86.1k | Up 0.7% |
| August 2026 | ~85.5k | Up 14% |
| July 2026 | ~75.2k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Divine Souls
- 0
- Guild Wars 2
- 4kDown 30%
Divine Souls currently has 0 peak concurrent Steam players, while Guild Wars 2 has 3,997.
Discord members
- Divine Souls
- —
- Guild Wars 2
- 47.8k
Guild Wars 2 currently has 47,779 Discord members; no comparable data is tracked for Divine Souls.
Reddit members
- Divine Souls
- —
- Guild Wars 2
- 427.3kUp 0.5%
Guild Wars 2 currently has 427,320 subreddit members; no comparable data is tracked for Divine Souls.
Twitch viewers
- Divine Souls
- —
- Guild Wars 2
- 818Down 73%
Guild Wars 2 currently has 818 live Twitch viewers; no comparable data is tracked for Divine Souls.
YouTube subscribers
- Divine Souls
- —
- Guild Wars 2
- 219kUp 1.9%
Guild Wars 2 currently has 219,000 YouTube subscribers; no comparable data is tracked for Divine Souls.
How these estimates are made
Divine Souls
Divine Souls is estimated to have 3 – 9 players a day. Around 25k – 64k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Guild Wars 2
Guild Wars 2 is estimated to have 12k – 42k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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