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Head to head

Dino Storm vs The Elder Scrolls Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2012 · 14 years ago
April 2014 · 12 years ago

Daily players

6 – 3k
32k – 110k

Estimated players

90kUp 1.9%

Available on

  • Windows
  • Windows
  • macOS
  • PlayStation
  • Xbox
  • Stadia

Player activity

Smoothed estimated players over time.

Dino StormThe Elder Scrolls Online

Dino Storm

Average monthly estimated players
MonthEstimated playersChange
August 2026~1
July 2026

The Elder Scrolls Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~90.2kUp 0.4%
July 2026~89.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Dino Storm
0Down 100%
The Elder Scrolls Online
613Down 69%

Dino Storm currently has 0 live Twitch viewers, while The Elder Scrolls Online has 613.

Steam concurrent players

Dino Storm
The Elder Scrolls Online
6.7kDown 37%

The Elder Scrolls Online currently has 6,736 peak concurrent Steam players; no comparable data is tracked for Dino Storm.

Discord members

Dino Storm
The Elder Scrolls Online
62.1kUp 1.0%

The Elder Scrolls Online currently has 62,146 Discord members; no comparable data is tracked for Dino Storm.

Reddit members

Dino Storm
The Elder Scrolls Online
505.4kUp 0.5%

The Elder Scrolls Online currently has 505,358 subreddit members; no comparable data is tracked for Dino Storm.

How these estimates are made

Dino Storm

Dino Storm is estimated to have 6 – 3k players a day. Around 8k – 740k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Elder Scrolls Online

The Elder Scrolls Online is estimated to have 32k – 110k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.