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Digital Cities vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
March 2023 · 3 years ago

Daily players

No population data
2k – 7k

Estimated players

26Down 0.8%
68.9k

Available on

  • Windows
  • Android
  • iOS

Platforms

Perspectives

Categories

Developers

Publishers

Player activity

Smoothed estimated players over time.

Digital CitiesViking Rise

Digital Cities

Average monthly estimated players
MonthEstimated playersChange
August 2026~26
July 2026~26

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
August 2026~69kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Digital Cities
128Down 0.8%
Viking Rise
263.3k

Viking Rise currently has about 2057× as many Discord members as Digital Cities — 263,336 vs 128.

Steam concurrent players

Digital Cities
Viking Rise
768Down 11%

Viking Rise currently has 768 peak concurrent Steam players; no comparable data is tracked for Digital Cities.

Twitch viewers

Digital Cities
Viking Rise
3Down 96%

Viking Rise currently has 3 live Twitch viewers; no comparable data is tracked for Digital Cities.

YouTube subscribers

Digital Cities
Viking Rise
111kUp 0.9%

Viking Rise currently has 111,000 YouTube subscribers; no comparable data is tracked for Digital Cities.

How these estimates are made

Digital Cities

Digital Cities is estimated to have 0 – 35 players a day. Around 91 – 13k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 27k – 70k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.