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Head to head

Diablo IV vs Warped Universe

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2023 · 3 years ago
May 2026 · 4 months ago

Daily players

12k – 43k
No population data

Estimated players

218.1kDown 0.1%
1.7k

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows

Player activity

Smoothed estimated players over time.

Diablo IVWarped Universe

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
August 2026~219.4kDown 0.5%
July 2026~220.5k

Warped Universe

Average monthly estimated players
MonthEstimated playersChange
August 2026~1.7kUp 19%
July 2026~1.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Diablo IV
3.3kDown 73%
Warped Universe
0Down 100%

Diablo IV currently has 3,282 peak concurrent Steam players, while Warped Universe has 0.

Reddit members

Diablo IV
1.5mUp 0.3%
Warped Universe
85

Diablo IV currently has about 17457× as many subreddit members as Warped Universe — 1,483,852 vs 85.

Twitch viewers

Diablo IV
497Down 84%
Warped Universe
0

Diablo IV currently has 497 live Twitch viewers, while Warped Universe has 0.

YouTube subscribers

Diablo IV
597kUp 0.2%
Warped Universe

Diablo IV currently has 597,000 YouTube subscribers; no comparable data is tracked for Warped Universe.

Discord members

Diablo IV
Warped Universe
8.2kDown 0.7%

Warped Universe currently has 8,227 Discord members; no comparable data is tracked for Diablo IV.

How these estimates are made

Diablo IV

Diablo IV is estimated to have 12k – 43k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Warped Universe

Warped Universe is showing no measurable concurrent players on Steam. Around 5k – 12k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.