Head to head
Diablo IV vs The Sandbox
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Diablo IV
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~217.9k | Down 0.6% |
| August 2026 | ~219.3k | Down 0.6% |
| July 2026 | ~220.5k | — |
The Sandbox
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~71.8k | Up 0.4% |
| August 2026 | ~71.5k | Down 0.1% |
| July 2026 | ~71.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Diablo IV
- 3.1kDown 60%
- The Sandbox
- —
Diablo IV currently has 3,131 peak concurrent Steam players; no comparable data is tracked for The Sandbox.
Reddit members
- Diablo IV
- 1.5mUp 0.2%
- The Sandbox
- 17.4k
Diablo IV currently has about 85× as many subreddit members as The Sandbox — 1,484,757 vs 17,412.
Twitch viewers
- Diablo IV
- 950Down 75%
- The Sandbox
- 0
Diablo IV currently has 950 live Twitch viewers, while The Sandbox has 0.
YouTube subscribers
- Diablo IV
- 597k
- The Sandbox
- 154kDown 0.6%
Diablo IV currently has about 3.9× as many YouTube subscribers as The Sandbox — 597,000 vs 154,000.
Discord members
- Diablo IV
- —
- The Sandbox
- 256.2kDown 0.3%
The Sandbox currently has 256,159 Discord members; no comparable data is tracked for Diablo IV.
How these estimates are made
Diablo IV
Diablo IV is estimated to have 11k – 38k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Sandbox
The Sandbox is estimated to have 80 – 37k players a day. Around 30k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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