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Head to head

Diablo IV vs Otherland

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2023 · 3 years ago
September 2016 · 10 years ago

Daily players

26k – 92k
No population data

Estimated players

224kDown 0.3%
93

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows

Perspectives

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Player activity

Smoothed estimated players over time.

Diablo IVOtherland

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
November 2026~223.9kDown 1.9%
October 2026~228.2kDown 2.0%
September 2026~232.9kUp 6.2%
August 2026~219.3kDown 0.6%
July 2026~220.5k—

Otherland

Average monthly estimated players
MonthEstimated playersChange
November 2026~93
October 2026~93
September 2026~93
August 2026~93
July 2026~93—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Diablo IV
7.1kDown 79%
Otherland
0

Diablo IV currently has 7,062 peak concurrent Steam players, while Otherland has 0.

Reddit members

Diablo IV
1.5mUp 0.3%
Otherland
243

Diablo IV currently has about 6166× as many subreddit members as Otherland — 1,498,417 vs 243.

Twitch viewers

Diablo IV
1.2kDown 61%
Otherland
0

Diablo IV currently has 1,211 live Twitch viewers, while Otherland has 0.

YouTube subscribers

Diablo IV
605k
Otherland
—

Diablo IV currently has 605,000 YouTube subscribers; no comparable data is tracked for Otherland.

How these estimates are made

Diablo IV

Diablo IV is estimated to have 26k – 92k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Otherland

Otherland is showing no measurable concurrent players on Steam. Around 20k – 52k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.