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Head to head

Diablo Immortal vs Tom Clancy's The Division: Resurgence

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2022 · 4 years ago
March 2026 · 5 months ago

Daily players

140 – 64k
47 – 22k

Estimated players

72.1k
824Up 0.4%

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Diablo ImmortalTom Clancy's The Division: Resurgence

Diablo Immortal

Average monthly estimated players
MonthEstimated playersChange
September 2026~72.1kUp 0.1%
August 2026~72k

Tom Clancy's The Division: Resurgence

Average monthly estimated players
MonthEstimated playersChange
September 2026~830Down 18%
August 2026~1kUp 27%
July 2026~794

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Diablo Immortal
520.2kUp 0.2%
Tom Clancy's The Division: Resurgence

Diablo Immortal currently has 520,246 subreddit members; no comparable data is tracked for Tom Clancy's The Division: Resurgence.

Twitch viewers

Diablo Immortal
35Down 85%
Tom Clancy's The Division: Resurgence
22Down 99%

Diablo Immortal currently has about 1.6× as many live Twitch viewers as Tom Clancy's The Division: Resurgence — 35 vs 22.

YouTube subscribers

Diablo Immortal
47.6k
Tom Clancy's The Division: Resurgence

Diablo Immortal currently has 47,600 YouTube subscribers; no comparable data is tracked for Tom Clancy's The Division: Resurgence.

How these estimates are made

Diablo Immortal

Diablo Immortal is estimated to have 140 – 64k players a day. Around 43k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Tom Clancy's The Division: Resurgence

Tom Clancy's The Division: Resurgence is estimated to have 47 – 22k players a day. Around 16k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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