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Head to head

Diablo Immortal vs Silica

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2022 · 4 years ago
May 2023 · 3 years ago

Daily players

140 – 65k
95 – 340

Estimated players

72.1k
2.8kUp 3.9%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Diablo ImmortalSilica

Diablo Immortal

Average monthly estimated players
MonthEstimated playersChange
September 2026~72.1kUp 0.1%
August 2026~72k

Silica

Average monthly estimated players
MonthEstimated playersChange
September 2026~2.8kUp 3.9%
August 2026~2.7k
July 2026~2.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Diablo Immortal
520.3kUp 0.2%
Silica

Diablo Immortal currently has 520,307 subreddit members; no comparable data is tracked for Silica.

Twitch viewers

Diablo Immortal
28Up 3.7%
Silica
0

Diablo Immortal currently has 28 live Twitch viewers, while Silica has 0.

YouTube subscribers

Diablo Immortal
47.6k
Silica
550Up 0.9%

Diablo Immortal currently has about 87× as many YouTube subscribers as Silica — 47,600 vs 550.

Steam concurrent players

Diablo Immortal
Silica
26Down 48%

Silica currently has 26 peak concurrent Steam players; no comparable data is tracked for Diablo Immortal.

Discord members

Diablo Immortal
Silica
6.3kUp 0.4%

Silica currently has 6,253 Discord members; no comparable data is tracked for Diablo Immortal.

How these estimates are made

Diablo Immortal

Diablo Immortal is estimated to have 140 – 65k players a day. Around 43k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Silica

Silica is estimated to have 95 – 340 players a day. Around 110k – 280k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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